Remote esport production with novel encoding standard JPEG XS

Riot Games uses Nevion Virtuoso for League of Legends World Championship Final

Nevion, provider of virtualized media production solutions, announced that Riot Games, the organization behind League of Legends Esports, used Nevion’s software-defined media node Virtuoso as part of its remote production of the recent League of Legends World Championship Final. In doing so, Riot Games became one of the very first organizations in the world to leverage the JPEG XS encoding technology.

Source: Michal Konkol/Riot Games

The League of Legends World Championship has been described as one of the biggest events in esports history, with the 2018 World Championship Final garnering an unprecedented 99.6 million unique viewers. This year’s event, which took place in Paris (France) on November 10, 2019, involved two remote (or at-home) production sites: the English language show was produced at Riot’s European headquarters facility in Berlin (over 1,000 km or 620 miles from Paris), while the world feed was produced in Los Angeles (around 9,000 km or 5,600 miles away).

For the event, Nevion Virtuosos provided the reliable, low latency video transport needed between Paris and the production locations, using the media node’s JPEG 2000 and JPEG XS encoding media functions running in the same units. While the former encoding technology is well established, the latter is a brand-new standard. JPEG XS achieves high-quality compression with ratios up to 10:1 at sub-millisecond latency, i.e. a fraction of a video frame – allowing gaming fans and players watching at home to see the action faster. For this production, the JPEG XS compressed video was transported using SMPTE ST 2110-22 over WAN (wide area network).

www.nevion.com

 

 

 

 

 

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