Lightware provides LED control for Epic Games Innovation Lab

Extended reality (Xr) production work with Unreal Engine real-time 3D software

Lightware Visual Engineering UK & Ireland is providing a critical component to Epic Games London Innovation Lab as it works towards specifying a standard design for extended reality (Xr) production work using its Unreal Engine real-time 3D software.

Source: Lightware Visual Engineering UK & Ireland

Lightware’s MX2-16x16-DH-8DPi-A-R full 4K Matrix Switcher with mixed DisplayPort and HDMI input ports sits in a critical role between the media servers that render the content in real-time and the Brompton Technology LED processors, such as the Tessera SX40 and S8, which are considered the gold standard in such installations and drive the screens of the Xr stages.
 
Xr production is transforming high-end TV and film production, especially for effects-heavy shows. Epic Games’ Unreal Engine leverages advances in GPU power to support real-time raytracing, providing photorealistic images of virtual environments. These are then displayed on giant LED screens surrounding the Xr stage rather than the blank green screens or blue screens that have previously been used. This technique gives actors precise environments and CG characters to act and react with and ensures correct lighting for VFX shot composition, as well as reducing location filming costs, increasing Covid compliance, and a host of other benefits.
 
The Lightware matrix confers several advantages to the set up including a professional and reliable conversion of DisplayPort to HDMI; support for HDR standards; and support for the wide range of large format resolutions and very high refresh rates that are critical in pushing the boundaries of Xr production. As well as maintaining signal timings and synchronisation across the signal path, it also provides crucial diagnostic information and measurements of signal parameters, allowing it to eliminate the time-consuming confusion that can come from trying to verify exactly what signal is coming from the source device. Finally, it ensures large scale distribution of the sort of high-bandwidth challenging signals involved in Xr production with no compromise in signal quality.
 
https://lightware.com/

 

 

 

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