THEO Technologies achieved this by leveraging the High Efficiency Streaming Protocol (HESP) that enables live interactivity at scale for industries such as sports, betting, auctioning, gaming and live events. “The real game changer here is not only the sub-second latency, but also the unprecedented scaling abilities to reach your entire audience,” said Steven Tielemans, CEO at THEO Technologies. “We questioned our technology partners, clients and peers about their greatest video and streaming challenge, and live low latency at scale was seen as the number one priority. hesp.live has the ability to stream ultra fast and cost efficiently to thousands or even millions of concurrent viewers without any scaling challenges.”
THEO was an early adopter of low latency streaming protocols such as LL-DASH and LL-HLS in THEOplayer, and invented HESP to further lower latency and improve the viewer quality of experience. HESP is an HTTP-based streaming protocol that works over standard CDN internet infrastructure. It can really bring interactivity at scale, something which is complex and expensive to achieve with non-HTTP based streaming protocols.
hesp.live is an end-to-end cloud-based HESP solution that covers the full pipeline from video ingest and distribution over a global CDN, to high-quality video playback and extensive scaling. hesp.live is designed to make real-time streaming at scale easy. It’s an API-first solution, which brings the video infrastructure of large media companies to any developer, so that they can easily embed real-time video at any scale in their applications.