Launched in 2019, Voyager is Ross Video’s photo-realistic graphics rendering solution that has been used to power VS/AR and XR Virtual LED Studio productions, including notably CCTV’s Spring Gala Festival. Based on the Unreal engine from Epic Games, the latest version of Voyager (4.27) includes new configuration tools to calibrate camera lenses and LED videowalls, as well as improved configuration of RossTalk and Datalinq and support for embedded audio out on video outputs. Additionally, the inclusion of Epic’s nDisplay technology allows people to seamlessly synchronize multiple LED displays for XR productions. These improvements all simplify and accelerate system set-up.
Lucid Studio is the primary control interface for VS/AR and XR Virtual LED Studio applications from Ross, and the updated version (6.3) introduces an enhanced web browser that offers better performance and enables 3rd party web UI to be part of Lucid’s control panel. An improved web API (using SSL for encrypted communication) enables secure integration with 3rd parties. Enhanced integration with mobile devices opens up the possibility of event control from a mobile phone or tablet, even using a QR code! This latest version also includes support for the Elgato Streamdeck device, offering a more tactile control experience for Lucid users.
As well as news of the two product updates, a Ross Live Tech Talk included a feature on Servus TV / Red Bull Media House in Austria, examining how the broadcaster has used Ross virtual solutions to improve the look and feel of its content and stay at the forefront of technology. The Ross VS team also spent some time looking at the latest version of the Unreal engine, discussing the improvements in feature set and the benefits of these to customers.