An additional feature available to new and current users is Vizrt’s integration with Unreal Engine 5. The combination of Viz Engine and Unreal Engine blends the two render paths into a sum greater than the component parts, in a workflow that is seamless and familiar for live production.
Allowing designers to create once and publish multiple times, this templated workflow intelligently adjusts resolution and format to support specific display devices without multiplied resource usage, compromising on quality, or risking loss of readability. This is true for TV and hand-held device aspect ratios, plus studio video walls, virtual sets, and digital signage.
Adaptive Graphics also ensure a better, consistent look and unified brand identity across all platforms, protecting the most vital asset of any media provider. To underline the agility of Adaptive Graphics, all outputs can be delivered as NDI – opening possibilities to simplify and power-up content workflows.
Real-time blending of photoreal, detail-rich, and data driven graphics from Viz Engine with large-scale virtual environments from Unreal can now be done easily and transparently. Added control capability within Viz Engine lets the user seamlessly change assets, transformations, or animations within Unreal Engine, and new control functionality can be added quickly to Viz Engine, as needed. This is all part of Vizrt’s relentless pursuit to reduce complexity so our customers can focus on creativity.