BK’s keynote, entitled “All Paths Lead to Real-Time”, takes place at 17:15 on Tuesday 31 January in the Conference Suite CC4.1. As industry after industry adopts real-time visualisation technology, Johannessen will discuss how content creators are taking innovations from the games industry and applying them to their projects, from cutting-edge, broadcast virtual production studios to real-time graphics for media & entertainment, live events, architecture, and more.
BK Johannessen brings a deep understanding of the needs of professional live media content creators to every project. An experienced leader with extensive international experience in the computer software and media industries, he has supported top-tier broadcasters on all continents, helping them to achieve their creative visions and create engaging content. At ISE, BK will outline the importance of content creation in the systems integration ecosystem.
Developed by Epic Games, Unreal Engine is the world’s most open and advanced real-time 3D creation tool, used for game development, linear film and television content creation, broadcast and live event production, architectural and automotive visualisation, training and simulation, and other real-time applications. Unreal Engine is used in industries beyond games and ProAV to create immersive experiences that awe and inspire.